'Star Wars Battlefront 2' 1.08 (2.0) Update Released - Patch Notes

Star Wars Battlefront 2 update 2.0 has gone live as version 1.08 on PS4, bringing with it serious changes to EA's controversial game. From progression to Hero balance, here's every major and minor tweak found in the full patch notes.

PROGRESSION+

  • Star Cards can only be obtained via gameplay and leveling up with specific classes, Heroes or ships. Leveling gives players Skill Points that can be used to purchase or upgrade Star Cards related to that unit.
  • Players can keep everything that's been unlocked already.
  • Loot Crates will only include Credits or cosmetics. They're earned by logging in or completing specific milestones.
  • Microtransactions will return to the game in the form of purchasable skins called Appearances. They offer no gameplay advantage and can also be earned in-game using Credits.
  • All current Heroes and Hero ships will be unlocked for free with the 2.0 update. Once new Heroes become available, players can purchase them with in-game Credits.
  • All Star Cards and Weapons will be unlocked in Arcade
  • Bespin map returns from Battlefront 2015 for Heroes Vs. Villains, Blast and Jetpack Cargo.
Star Wars Battlefront 2 Bespin
This is what 2015’s Bespin map looks like in ‘Star Wars Battlefront 2.’ EA/DICE

FIXES & TWEAKS

Iden Versio - Buffed

  • Increased Base health from 550 to 650
  • Fixed an issue where the Secondary Fire module didn't appear on Iden's TL-50
  • Droid Shield: Increased active time from 10 to 12 seconds

Pulse Cannon

  • Reduced the recharge time from five to one second
  • Added a zoomed-in damage increase multiplier of 80 percent (the explosive damage is not multiplied by this change)
  • Decreased the time to full power from 1.25 to 0.6 seconds
  • Decreased the non-zoom dispersion from two to 0.2 degrees (zoom dispersion is zero)
  • Reduced the recoil of the weapon
  • Reduced the start damage from 100 to 40
  • Reduced the end damage from 150 to 100
  • Reduced the start damage distance from 125 to 30 meters
  • Reduced the end damage distance from 150 to 50 meters
  • Reduced the explosive damage from 80 to 20

HOT SWAP - Star Card

  • Now gives health to Iden when Droid Stun hits enemies or Heroes

Boba Fett

  • Reduced the forward thrust speed of Boba's Jetpack slightly
  • Increased Base Health from 500 to 550

Leia

  • Hair updated to match outfit
  • Increased maximum health regeneration for Leia from 150 to 200
  • Decreased health regeneration delay from five to 4.5 seconds

Han

  • Increased base health from 600 to 650
  • Fixed an issue where Han Solo's Detonate Charge didn't explode mid-air

Vader

  • Fixed an issue where Darth Vader's Punishing Grip Star Card wasn't correctly applied
  • Fixed an issue where Darth Vader's Saber Throw ability could go through a wall on Takodana

Palpatine

  • Fixed an issue where Palpatine's Lightning Absorption Star Card didn't grant the correct amount of health after being used

Chewbacca

  • Stun Grenades can no longer be activated while other abilities are activating

Rey

  • While using Insight, a circle shouldn't appear under Rey for other players when activated

Yoda

  • The area of effect should now display properly when the Unleash ability is triggered
  • Fixed an issue where Yoda didn't break out of immobilizing abilities when using Presence

Finn

  • Fixed an issue where the UI marker for Finn's Deadeye ability would persist after the ability had ended
  • Fixed an issue where weathering effects weren't working on Finn

Lando

  • Fixed an issue where players were unable to spawn as Lando Calrissian if Han Solo was being played

Assault Class

  • Fixed an issue where weapon cooling was not working correctly for weapon mods

GENERAL FIXES AND TWEAKS

  • Fixed an issue where Increased Cooling provided higher cooling reduction than intended
  • Tweaked description of Homing Shot to clarify that it can fire multiple rockets, rather than just one
  • Fixed an issue where weapon cooling was not working correctly for weapon mods
  • Default Pistol: Reduced end damage from 20 to 17
  • SE-44C: Reduced amount of shots that can be fired before overheating from 25 to 17. Reduced how many shots can be fired before overheating when Increased Cooling mod is equipped from 49 to 25. Reduced end damage distance from 40 to 30 meters.
  • Officer's Presence: Flattened the points given to an Officer with OP, regardless if the aura affects one or 19 allies. Point payoff with OP was stacking, meaning an Officer standing in a choke point can farm thousands of Battlepoints without effort. To fix this, we've removed this stacking rule.
  • Turret: The Turret now spots enemies when it acquires them and primes to fire. The spotted enemy is only visible to the officer who owns the turret.
  • Thermal Binocs: Enabled spotting logic, Improved Binocs increase the time an enemy is spotted. Added 25 point scoring event per enemy spotted.
  • Fixed an issue where weapon cooling was not working correctly for weapon mods

Heavy Class

  • Fixed an issue where it was possible to use the Sentry ability in first person
  • Fixed an issue where the sound could get stuck on the Sentry ability
  • Fixed an issue where weapon cooling was not working correctly for weapon mods

Aerials

  • Fixed an issue where the Improved Launcher Star Card didn't reduce recharge as intended
  • Fixed an animation issue that caused Aerials to incorrectly roll when dashing
  • We've updated the description of each of the Aerial units to more clearly differentiate them from each other. Jump Trooper --> Imperial Jump Trooper & First Order Jump Trooper. Rocket Jumper --> Rebel Rocket Jumper & Resistance Rocket Jumper

Enforcers

  • Fixed an issue where the Death Trooper wouldn't see a white outline on enemies that have been affected by their Sonic Imploder's blinding effect
  • Fixed issue where the explosion radius of the Sonic Imploder wasn't improved by the Explosive Expert Star Card

AT-ST

  • Fixed an issue where the AT-ST's Grenade Launcher would fail to trigger after having been activated

MODE CHANGES

GA Takodana

  • Re-worked the defender spawns in Phase 2, moving them closer to the objectives.
  • The price of the AT-ST on Takodana has been increased from 1,500 to 2,500

GA Kashyyyk

  • Re-worked the defender spawns in Phase 3, moving them closer to the objectives
  • The LAAT respawn time has been increased to 30 seconds
  • Fixed an issue where the MTT health would not display correctly and it would sometimes enter an incorrect state

Deathstar II

  • Made Phases 2 and 3 easier to defend and Phase 1 slightly easier for the attackers by adjusting spawn positions

Tatooine

  • Phase 2 spawns for defenders have been adjusted for positioning and spread in an effort to increase safety directly after you've spawned
  • Attacker spawns in Phase 2 have been moved closer to the objectives to make it easier to attack
  • Defender spawns in Phase 3 have been moved closer to the objective to make it easier to defend
  • Introduced various visual quality improvements such as: reduced LOD pop-in, sharper textures, improved lighting and materials, minor destructible content, and additional environmental detailing
  • Adjusted frequency with which the alternative light settings appear

Kamino

  • Increased price of LAAT on from 400 to 1,000
  • LAAT respawn has been increased by 30 seconds

Jakku

  • Fixed an issue where players spawning into the AT-ST were occasionally spawned out of bounds

Endor

  • Updated and re-introduced the daylight setting
  • Adjusted frequency with which the alternative light settings appear

Blast

  • Improved spawn zones for Blast on Starkiller Base

Starfighter Assault

  • Starfighter splash damage against troopers reduced by 50 percent to prevent excessive targeting of troopers.
  • Fixed an issue where the MVP screen would continuously shake

Jetpack Cargo

  • Various improvements to UI clarity, issues for players joining mid-round, and respawn issues with the cargo

Arcade

  • Fixed an issue where AI could sometimes become static and not recognize the player
  • Fixed an issue where Milestones in the end-of-round were missing after completing a Mission
  • Fixed an issue where the battle settings were overlapping with the loading screen in Arcade
  • Solved an issue where Captain Phasma's visual environment was applied to both players when playing splitscreen
  • Fixed an issue where it was possible to avoid the AI on Death Star II
  • Misc. fixes to areas where Boba Fett was able to fly out of reach of the AI
  • Fixed an issue where the AI would clip into a building on Tatooine
  • Fixed an issue where lighting would break on the guest screen when playing Duel on Crait
  • Fixed an issue where tickets were incorrectly counted if players fell off the map when playing Versus on Kashyyyk

General Improvements

  • Fixed a few areas where the player could get stuck when playing in parts of Mos Eisley
  • Improved terrain collision on Mos Eisley, to prevent issues with the camera shaking when not intended
  • Fixed a few areas where the player could get stuck in the interior of the Hoth base
  • Improved collision for structures on Starkiller Base
  • Improved collision on Kamino to prevent players from reaching unintended areas
  • Improved collision for the cave entrance on Crait
  • Fixed a few areas where the player could get stuck when playing on Naboo
  • Fixed a few areas where the player could get stuck when playing on Endor
  • Improved collision on Yavin structures and trees, to prevent the player from getting stuck
  • Fixed a few areas where the player could get stuck when playing on Kashyyyk
  • Fixed an issue where it was possible for a user to equip Star Cards on a locked slot
  • Fixed an issue where the Star Cards were displayed with low opacity after spawning
  • Fixed an issue where the user was prevented from joining a group and a server if already in a different group on a different server
  • Fixed a front end issue where the yellow "new" marker was incorrectly displayed
  • Fixed an issue where the milestone "Heights of Greatness" didn't track properly
  • Fixed an issue where the "Double Your Efforts" challenge was incorrectly translated
  • Solved a lighting issue that caused black rocks on Endor
  • Solved an issue where the UI elements could start flickering if the player resized the game window
  • Fixed an issue where the Aerial units weren't properly translated
  • Misc bugfixes and improved animations for living world creatures on Endor
  • Fixed an issue where Heroes were able to enter vehicles after a trooper had exited
  • Fixed an issue where the game could get stuck in an unresponsive state if the user performed sign-out and sign-in actions repeatedly
  • Fixed an issue where the game would occasionally freeze when navigating to the Collection tab in the front end
  • Fixed an issue where loading screens unintentionally caused a high load on some graphics cards
  • Fixed an issue where the player would sometimes lose their loadout when continuing a mission in the Campaign
  • Resolved various crash issues
  • Added Ansel support for Nvidia graphics cards in Arcade
  • Added pre-compilation of shaders on DX12 to reduce stutter during gameplay. This can be seen in the loading screens when this process takes place.

As implied by its name, Star Wars Battlefront update 2.0 offers significant changes across the board. Especially taking the progression changes into account, this is undoubtedly the largest patch the game has received since it launched last November. It remains to be seen if these adjustments will soothe the salty reception surrounding its old Loot Crate system, but there's definitely the opportunity for a comeback if everything in these notes can deliver.

This is especially true if the ongoing support remains as strong as EA originally envisioned. The second season of content has still yet to begin, but if it introduces a Hero that's beloved and fairly priced, it's not unthinkable for the tides to turn. Battlefront 2 might be doomed to the Dark Side forever, but this update proves there's still plenty of good in it.

Star Wars Battlefront 2 is available now on PS4, Xbox One and PC. The 2.0 update should be live across all platforms.

What are your thoughts on Battlefront 2's spring update? Can new progression save the game? Tell us in the comments section

Uncommon Knowledge

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Newsweek is committed to challenging conventional wisdom and finding connections in the search for common ground.

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Christopher Groux is a Gaming and TV reporter with bylines at Newsweek, Player.One, iDigitalTimes, IBTimes, QJ.Net and more. Now, his primary ... Read more

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